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Non-day

An editorial project that functions as a game. Through defamiliarization of daily routines with instructions and experimentation, it aims for observance and self-reflection. The game box includes a board, game rules, dice, 60 instruction cards, manual booklet and 60 stickers. Mixed formats, 2018. 

Client

Examensprojekt

Creative Field

Graphic Design

Project Type

Information Material/Publications, Packaging

Technique

Mixed Media